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  • Sonic Adventure 2 Game – Overview – Free Download – PC – Compressed – Specs – Screenshots – RIP Type of sport: Action-adventure, Platformer PC Release Date: November 19, 2012 Developer/Publishers: SEGA Sonic Adventure 2 (2.30 GB) is an Action-adventure online game. Developed and revealed by SEGA.
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  • Download Sonic Adventure 2 - PC Game - Full Version Game. Sonic Adventure 2. Language: English Platform: PC Release Date: 2012 SIZE: 3.05 GB Genre: Arcade System.

Marking his 10th anniversary in an already distinguished career, Sonic the Hedgehog makes his triumphant return to the Dreamcast. Joining him are his faithful friends, Tails and Knuckles, for what promises to be another exciting adventure.

It seems Sonic's wily old adversary Dr. Robotnik (AKA Eggman) has once again harnessed the power of the Chaos emeralds. Blowing half of the moon apart, he threatens the nations of the world: 'Fall under my rule or be destroyed.' All seems lost since Sonic has been captured by the military because they think he's gone bad. Unbeknownst to everyone is the appearance of the mysterious black hedgehog 'Shadow.' Shadow possesses the same abilities as Sonic and, along with the she-bat 'Rouge,' has allied himself with Robotnik in an all out blitz to rule the world. Can no one stop this insidious gang of hooligans? Of course someone can. It's Team Sonic!

Of course, this being a Sonic game and moving progressively forward, you can play as the bad guys and defeat Sonic and his cohorts. How dare that rodent stop you, Eggman! With an I.Q. of 270, the world should realize it's better off under Robotnik's rule. Recruiting the sinister Shadow was not only a stroke of genius, but also an excellent way to frame that accursed prairie dog. Shadow can match Sonic, move for move, freeing Robotnik up to complete his weapon of mass destruction. He must not fail this time.

And so the die is cast. Play as the good guys or play as the bad guys -- either way, get ready to reacquaint yourself with an old friend.Gameplay, Controls, Interface

In the timeline of videogames, few have experienced the success or staying power of_ Sonic_. Spanning 10 years and three systems (Yes, Sonic made it to the ill-fated Saturn) each game has marched forward in terms of graphics and gameplay. Sonic Adventure 2 (SA2) is no exception. Those of you (about 1.5 million) who played the first Sonic Adventure (SA1) will instantly feel right at home with the setup. SA2 is viewed from the third person perspective with the action typically coming straight at you. And with the controls geared to the more simple end of the spectrum, no one should have a problem picking up a controller and jumping into the game.

Unlike SA1, the sequel's storyline is much more linear. But also unlike the other Sonic games, if you play the one player story mode you can select whether or not you want to be good or evil. It's essentially different sides of the same coin with each character being matched up against their doppelganger. Both Sonic and Shadow are speedsters, so their play is on the action stages involving fast paced blistering speed. Tails and Dr. Robotnik each drive a type of mech that shoots, so their stages are more geared to destroying enemies and navigating mazes. Knuckles the Echidna and Rouge the Bat are both after the shards of the master emerald, so their stages involve climbing, digging and hunting up the pieces. Again, like I said, the game is more linear and the stage rotation is played by doing one stage as Shadow then Eggman then Rouge (assuming you selected the bad guys). I liked this type of play as it constantly made things new each time it rolled around. There's even a stage where you drive a racecar in an attempt to catch the President's limo -- completing this stage opens the hidden racing game, which can be accessed at the title screen.

Of course what Sonic title wouldn't be complete if you didn't rescue cute and fuzzy animals throughout the game. This leads me to another point. This game has a ton and I do mean a TON of hidden things. Mini games, hidden icons and possibly characters from previous Sonic games. I noticed in the Jail stage that Big the Cat was locked in a cell. I couldn't figure out how to get him out, but I'm sure there's a way. To me, in an adventure type game of this caliber, I expect lots of goodies like this and I was not disappointed.

Additionally, it should be noted that there were upgrades of a sort in the game: shoes to make you run faster, boosters for hovering, pick nails for digging into the ground. It kinda gives a slight RPG feel to the game as you will need to find these items in order to progress. Granted, it wasn't too terribly difficult to locate them, but I felt it gave the game a little more weight. And of course there's the standard icon: rings, a shield bubble, TVs with free lives in them, fast feet, and the new ring magnet. Finding these items has also evolved -- now items are located under the lip of cliffs, buried in the ground or in the walls and hidden darn near everywhere. One of the lasting appeals to the Sonic games is the multiple paths you can take in order to finish a stage. While the more common and obvious paths rewards you with rings, those strange off the beaten paths yield increased danger but the rewards are always worth it.

After completing each stage, you are given a letter grade based on the time taken to complete the level and how many rings have when you finish the stage. Letter grades are ultimately placed there to allow for replay ability. The best grade I could mange was a 'B' and I only did that once. Did I mention there are over 150 stages and goals to complete? This game is massive.

On the negative side, while all of Sonic’s stages flow well and come off playing smoothly, Tails’ and especially Knuckles’ stages often have awkward camera angles and objects that obscure your vision. This (of course) always happens at the most inopportune times, resulting in your death. Frankly, I was disappointed in this obviously glaring defect in what I consider to be an upper echelon game. Connected to this was the fact you can pull the triggers and the camera would rotate around the character... sometimes. Typically this will only worsen the already sketchy camera angles, as it will automatically return to its original position when you let go of the trigger. This was the reason why SA2 was not scored in the 90’s.

Levels were designed to take full advantage of the Dreamcast’s power and color schematics. Each level looked vastly different, with great depth and detail. I was in awe the first time I played as Knuckles in the Halloween Nightmare level. SA2 is a game that deserves to be played on the big screen with its awesome look and phenomenal scope.

Lastly, SA2 continues in the vein of Chao breeding. Chao being little creatures you find, nurture and groom in the virtual land that is the Sega VMU. You can also play several Chao games on your VMU while on the road. I personally only played the Chao game a little, as it does not affect the overall game.

Multiplayer

SA2 has a two-player mode that allows you to play head to head against the characters’ arch enemy. This includes a racing level that must be unlocked.

Graphics

In a word: Impressive. Graphics don’t come much better then this on any system right now. And with its 60 frame per second speeds, the screen never lags while keeping all objects looking crystal clear. It’s a true testament to what the Dreamcast can do.

Audio

While the game sounds come through the surround sound beautifully, I can’t help but think the voice acting could be improved upon. I’d like to see a Sonic game with the Japanese voices left in, since they put the English translation on the screen anyway. Either way, Tail’s voice is too whiney while Shadow’s voice isn’t quite mean or sinister enough. It’s not bad in relative comparison, but again the voices could be better.

Bottom Line

Here is another gem in the Dreamcast library. I beat up the camera angle a little bit, but that doesn’t mean you can’t make it past those odd situations. In all actuality, SA2 is an excellent purchase title in what will ultimately be a limited number of Dreamcast games released this year. Anyone of any age will enjoy this game if for no other reason than the rocket fast Sonic/Shadow levels and excellent graphics.

Overall rating: 8
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Sonic Adventure DX: Director's Cut

Developer: Sonic Team
Publishers: Sega (JP/EU), Activision Value Publishing (US)
Platform: Windows
Released in JP: December 18, 2003
Released in US: September 14, 2004
Released in EU: February 6, 2004

This game has hidden development-related text.
This game has unused graphics.
This game has debugging material.
This game has a hidden level select.

This game has a prototype article
This page covers the 2004 port of the game, not the (different) 2010 Next-Gen port of the game, and not the 2011 Steam port.
You can find that version's page here.

A 2004 PC port of Sonic Adventure DX: Director's Cut that, as was standard with other PC ports of Sega games at the time, is pretty poor.

  • 3Debugging Features
  • 4Differences From Prior Versions
    • 4.2Graphics
    • 4.3Stage Differences

Sub-Pages

Prototype Info


Leftovers

Download Sonic Adventure DX: Director's Cut PC Leftovers
File:SADXPC Leftovers.rar (280 KB) (info)

Debugging Features

Debug Movement

Setting 0x3B29D08 to 1 in Cheat Engine will enable a Debug Movement display showing all invisible walls and inactive objects on the map. This also enables Free Movement mode for every character, except Tails, moving around for a bit will also activate a display.

Debug Collision

The Collision Debugger from the Dreamcast version is also present, but it has been almost completely removed.

Tokyo Game Show Menus

The TGS menus from the Dreamcast version are still present, to access it, replace the seven bytes at C53A in sonic.exe with seven 90 bytes, or install the 'TGS Menus' mod from this page.

Sonic Adventure 2 For Pc Full Version

The menus haven't been updated for 60FPS, Tikal's theme starts playing after a sixth of a second, the title screen lasts 2.5 seconds and the character select lasts 10 seconds, the fading is also broken.

In the Dreamcast version, pressing the X and Y buttons together would bring you to a Level Select, but in the PC version, the game strangely exits.

In the same section of code is a Level Select, though there's no known way of accessing these normally. The code to display the text was removed, though it still functions. The game mistakenly loads the player in 'Adventure' mode in the Action Stages without setting an Adventure Field to return to, so selecting the 'Quit' option from the pause menu simply puts you in Hedgehog Hammer (level 0).

SPR Task

Earlier versions of Sonic Adventure included a SPR Debugging feature displaying various functions. It's unknown if it can still be accessed, but some of the text still exists.

Japanese Level List

There is a Japanese level list in the main executable (pointer table at 50A250 in US PC sonic.exe), which is not referenced by any code.

Notable items include:

  • Hedgehog Hammer listed as プラクティス (Practice).
  • Three empty level slots listed as きのこ (Mushroom), ジャングル (Jungle), and 砂漠 (Desert).
  • Adventure Fields and Twinkle Circuit listed as empty strings.

Free Movement Mode

There is a Free Movement mode that can be used to fly around, this is also in the Dreamcast version. It can be found by changing the Action ID to 87 for Sonic, 57 for Knuckles and 53 for Amy.

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The controls are as follows:
Analog Stick = Move
Analog Stick + X = Move Up/Down
A = Exit Free Movement mode.
B = Go to the current character's start position.

Free Movement mode seems to be partially removed from the game. Big's Free Movement can be seen by setting his action to 59, but the only remaining feature of it being the way his arms move when pressing the buttons to move up or down. Tails and Gamma don't have free movement mode at all.

Leaving Free Movement mode puts the character in an action natural for the current stage. For example, in Icecap and Sand Hill the player will regain their board upon leaving free movement mode. This is the same for stages such as Perfect Chaos, which drops the player as Super Sonic.

Differences From Prior Versions

Sound

The Dreamcast and GameCube versions store music in .ADX files and sounds in .MLT archives. The PC version stores music in .WMA files and sounds in .DAT archives. This means music tracks no-longer loop and everything sounds lower quality. The voice clip's format also causes stutter, and some sound effects are too quiet.

Graphics

Lighting

The way lighting works is different compared to the Dreamcast and GameCube versions. The GameCube version replaced the original palette based 'Lantern' engine with something more generic. The PC version's lighting engine is even more simplified. The player's lighting changes depending on the camera angle while level lighting is extremely bright. The PC version also ignores built-in vertex lighting that's not attached to the level model.

Sonic Adventure 2 For Pc Full Version

GameCube
PC

Textures

The textures are re-compressed into PVM files, thus making the PC version (and later versions based on it) have the worst-looking textures.

Dreamcast
PC
  • Knuckles' Shovel Claw has lost its environment mapping.
  • Knuckles’ Maximum Heat attack aura is more broken.
  • The GameCube version had a water distortion effect possible using the GameCube's TEV system. The PC version removes this.
  • The PC version alters the way some textures are mirrored. Instead of a flag being set in part of a level model to flip the texture, the textures themselves are flipped. While this doesn't sound bad on paper, most flipped textures are squeezed into the resolution of the unflipped texture, resulting in massive quality loss.

Other

  • The Dreamcast and GameCube versions includes a check to ignore a model's material colours. For some reason, this check was removed in the PC version. This means many objects in the PC version has different colouring, like platforms in Hot Shelter being orange instead of gray.
  • The FMVs, surprisingly, are higher-quality. The original game's FMVs were 320×256 stretched to 640×480, whereas the 2004 PC FMVs are natively at 640×480. As a result, the 2004 PC version has the highest-quality FMVs and one of the things that can truly be marked as an improvement.
Dreamcast/GameCube/PS3/X360/Steam
PC
  • The same can't be said about the intro, though: While it's also natively in 640×480 without borders, it suffers from compression.
Dreamcast
PC

Stage Differences

Emerald Coast

  • The sea texture was changed.

Red Mountain

  • The clouds and lava are darker due to poor lighting.
GameCube
PC
GameCube
PC
  • The fog in act 1 has been made thicker.

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Hot Shelter

  • The bridge's UVs were altered to make the textures look more washed-out.
  • Gamma's level has a transparency issue with the glass, which is odd as most transparency issues happened when the game was ported to the GameCube.

Other

  • The controls are much less sensitive than the Dreamcast and GameCube versions.
  • Assuming you have a powerful enough PC, the framerate isn't unstable anymore.
The Sonic the Hedgehog series
Sega GenesisSonic the Hedgehog (Prototype) • Sonic the Hedgehog 2 (Prototypes) • Sonic the Hedgehog 3 (Prototype) • Sonic & Knuckles (Prototypes) • Sonic 3 & Knuckles • Sonic 3D Blast (Prototypes) • Sonic Spinball (Prototype)
Dr. Robotnik's Mean Bean Machine (Prototype) • Sonic Classics
Sega Master SystemSonic the Hedgehog • Sonic the Hedgehog 2 • Sonic Chaos (Prototypes) • Sonic Blast • Sonic Spinball
Dr. Robotnik's Mean Bean Machine • Sonic's Edusoft
Game GearSonic the Hedgehog (Prototype) • Sonic the Hedgehog 2 (Prototype) • Sonic Chaos (Prototypes) • Sonic Triple Trouble (Prototypes)
Sonic Spinball (Prototype) • Sonic Drift 2 • Sonic Labyrinth • Sonic Blast (Prototypes)
Dr. Robotnik's Mean Bean Machine • Tails' Skypatrol • Tails Adventures
ArcadeSegaSonic Cosmo Fighter • SegaSonic the Hedgehog (Prototype) • Sonic Championship • SegaSonic Bros.
Sega CDSonic the Hedgehog CD (Prototypes‎)
32XKnuckles' Chaotix (Prototypes)
Sega PicoSonic the Hedgehog's Gameworld • Tails and the Music Maker (Prototypes)
WindowsSonic the Hedgehog CD (1996, 2011) • Sonic's Schoolhouse • Sonic & Knuckles Collection • Sonic 3D Blast • Sonic R
Sonic Heroes • Sonic Riders • Sonic Adventure DX: Director's Cut (2004, Demo, 2011) • Sonic Adventure 2
Sonic the Hedgehog 4 - Episode I (Prototypes) • Sonic the Hedgehog 4 - Episode II (Prototype) • Sonic Generations (Demos) • Sonic Lost World • Sonic Mania • Sonic Forces • Sonic & Sega All-Stars Racing • Sonic & All-Stars Racing Transformed • Team Sonic Racing
Sega SaturnSonic X-treme • Sonic 3D Blast (Prototype) • Sonic Jam (Prototype) • Sonic R (Preview)
Game.comSonic Jam
DreamcastSonic Adventure (Prototypes) • Sonic Adventure 2 (Prototypes) • Sonic Shuffle (Debug Version)
Neo Geo Pocket ColorSonic the Hedgehog Pocket Adventure (Prototypes)
Game Boy AdvanceSonic Advance (Prototype) • Sonic Advance 2 • Sonic Advance 3 (Prototype) • Sonic Battle • Sonic the Hedgehog Genesis
GameCubeSonic Adventure 2: Battle (Demo) • Sonic Adventure DX: Director's Cut (Prototypes) • Sonic Heroes (Prototypes)
Shadow the Hedgehog • Sonic Mega Collection (Prototype) • Sonic Gems Collection • Sonic Riders
PlayStation 2Sonic Heroes • Shadow the Hedgehog • Sonic Riders • Sonic Riders: Zero Gravity • Sonic Unleashed • Sonic Gems Collection
XboxSonic Heroes • Shadow the Hedgehog • Sonic Riders
Nintendo DSSonic Rush (Demo) • Mario & Sonic at the Olympic Games (Beijing 2008) • Sonic Chronicles: The Dark Brotherhood
Sonic & SEGA All-Stars Racing • Sonic Classic Collection
PlayStation PortableSonic Rivals
Xbox 360Sonic the Hedgehog (Demo) • Sonic Unleashed (Preview) • Sonic & Sega All-Stars Racing • Sonic the Hedgehog 4 - Episode I (Prototypes) • Sonic Generations (Demos) • Sonic Adventure 2 • Sonic & All-Stars Racing Transformed
WiiSonic Unleashed • Sonic Colors • Mario & Sonic at the Olympic Games (Beijing 2008, London 2012) • Sonic the Hedgehog 4 - Episode I (Prototypes) • Sonic & Sega All-Stars Racing • Sonic and the Black Knight • Sonic Riders: Zero Gravity
PlayStation 3Sonic the Hedgehog • Sonic the Hedgehog 4 - Episode I (Prototypes) • Sonic Adventure 2 • Sonic Generations (Demos) • Sonic & All-Stars Racing Transformed
Nintendo 3DSSonic Generations • Mario & Sonic at the Olympic Games (London 2012) • Sonic & All-Stars Racing Transformed
Wii USonic Lost World • Sonic Boom: Rise of Lyric • Sonic & All-Stars Racing Transformed • Mario & Sonic at the Olympic Games (Rio 2016)
Nintendo Switch, PlayStation 4, Xbox OneSonic Mania
J2MESonic the Hedgehog Mobile • Sonic Jump
LeapFrog SystemsSonic X • Sonic the Hedgehog
N-GageSonic N
iOS, AndroidSonic the Hedgehog 4 - Episode I (Prototypes) • Sonic the Hedgehog • Sonic the Hedgehog 2 • Sonic the Hedgehog CD
Sonic Jump • Sonic Dash • Sonic Runners • Sonic Runners Adventure (Prototype)
Plug & PlaySuper Sonic Gold

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